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	<title>Comments on: Emotional cues in virtual spaces</title>
	<atom:link href="http://www.catherineomega.com/2006/09/emotional-cues-in-virtual-spaces/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.catherineomega.com/2006/09/emotional-cues-in-virtual-spaces/</link>
	<description>A blog by Catherine Winters</description>
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		<title>By: online to offline relationships &#124;</title>
		<link>http://www.catherineomega.com/2006/09/emotional-cues-in-virtual-spaces/comment-page-1/#comment-56249</link>
		<dc:creator>online to offline relationships &#124;</dc:creator>
		<pubDate>Sun, 12 Jul 2009 00:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.catherineomega.com/2006/15/emotional-cues-in-virtual-spaces#comment-56249</guid>
		<description>[...] Point, A blog by Catherine Winters in a post called Emotional Cues in Virtual Spaces states: While frequently used to great effect in prose, text is a notoriously poor medium for [...]</description>
		<content:encoded><![CDATA[<p>[…] Point, A blog by Catherine Winters in a post called Emotional Cues in Virtual Spaces states: While frequently used to great effect in prose, text is a notoriously poor medium for […]</p>
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		<title>By: Donnagh McDonnagh &#187; Blog Archive &#187; links for 2006-12-12</title>
		<link>http://www.catherineomega.com/2006/09/emotional-cues-in-virtual-spaces/comment-page-1/#comment-391</link>
		<dc:creator>Donnagh McDonnagh &#187; Blog Archive &#187; links for 2006-12-12</dc:creator>
		<pubDate>Thu, 14 Dec 2006 19:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.catherineomega.com/2006/15/emotional-cues-in-virtual-spaces#comment-391</guid>
		<description>[...] Omega Point Â» Blog Archive Â» Emotional cues in virtual spaces Sep 18, 2006 blog entry on emotion in Second Life (tags: avatar emotion secondlife)   Bookmark to: [...]</description>
		<content:encoded><![CDATA[<p>[…] Omega Point Â» Blog Archive Â» Emotional cues in virtual spaces Sep 18, 2006 blog entry on emotion in Second Life (tags: avatar emotion secondlife)   Bookmark to: […]</p>
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		<title>By: Baba</title>
		<link>http://www.catherineomega.com/2006/09/emotional-cues-in-virtual-spaces/comment-page-1/#comment-145</link>
		<dc:creator>Baba</dc:creator>
		<pubDate>Sun, 24 Sep 2006 23:56:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.catherineomega.com/2006/15/emotional-cues-in-virtual-spaces#comment-145</guid>
		<description>alright ;0</description>
		<content:encoded><![CDATA[<p>alright ;0</p>
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		<title>By: Catherine Omega</title>
		<link>http://www.catherineomega.com/2006/09/emotional-cues-in-virtual-spaces/comment-page-1/#comment-126</link>
		<dc:creator>Catherine Omega</dc:creator>
		<pubDate>Thu, 21 Sep 2006 14:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.catherineomega.com/2006/15/emotional-cues-in-virtual-spaces#comment-126</guid>
		<description>Personally? That your shift key is broken, Baba. :)</description>
		<content:encoded><![CDATA[<p>Personally? That your shift key is broken, Baba. :)</p>
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		<title>By: Baba</title>
		<link>http://www.catherineomega.com/2006/09/emotional-cues-in-virtual-spaces/comment-page-1/#comment-125</link>
		<dc:creator>Baba</dc:creator>
		<pubDate>Thu, 21 Sep 2006 02:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.catherineomega.com/2006/15/emotional-cues-in-virtual-spaces#comment-125</guid>
		<description>*facepalm*

I wonder what people pick up from  ;0</description>
		<content:encoded><![CDATA[<p>*facepalm*</p>
<p>I wonder what people pick up from  ;0</p>
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		<title>By: icon</title>
		<link>http://www.catherineomega.com/2006/09/emotional-cues-in-virtual-spaces/comment-page-1/#comment-124</link>
		<dc:creator>icon</dc:creator>
		<pubDate>Thu, 21 Sep 2006 01:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.catherineomega.com/2006/15/emotional-cues-in-virtual-spaces#comment-124</guid>
		<description>I would&#039;ve done a trackback, but I&#039;m on blogger for my SL blog and it sucks. However, the permalink is here: http://thisvirtuallife.blogspot.com/2006/09/avatars-and-body-language.html

Great blog so far (and is it safe to say that you&#039;re totally cuuuute?) ;)</description>
		<content:encoded><![CDATA[<p>I would’ve done a trackback, but I’m on blogger for my SL blog and it sucks. However, the permalink is here: <a href="http://thisvirtuallife.blogspot.com/2006/09/avatars-and-body-language.html" rel="nofollow">http://thisvirtuallife.blogspot.com/2006/09/avatars-and-body-language.html</a></p>
<p>Great blog so far (and is it safe to say that you’re totally cuuuute?) ;)</p>
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		<title>By: Catherine Omega</title>
		<link>http://www.catherineomega.com/2006/09/emotional-cues-in-virtual-spaces/comment-page-1/#comment-120</link>
		<dc:creator>Catherine Omega</dc:creator>
		<pubDate>Tue, 19 Sep 2006 09:34:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.catherineomega.com/2006/15/emotional-cues-in-virtual-spaces#comment-120</guid>
		<description>Yes, I do believe there&#039;s a solution, and that is to more intelligently assess what&#039;s going on. The current model is flawed, which was my point. It needs to change to become more effective.</description>
		<content:encoded><![CDATA[<p>Yes, I do believe there’s a solution, and that is to more intelligently assess what’s going on. The current model is flawed, which was my point. It needs to change to become more effective.</p>
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		<title>By: Mera</title>
		<link>http://www.catherineomega.com/2006/09/emotional-cues-in-virtual-spaces/comment-page-1/#comment-117</link>
		<dc:creator>Mera</dc:creator>
		<pubDate>Mon, 18 Sep 2006 18:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.catherineomega.com/2006/15/emotional-cues-in-virtual-spaces#comment-117</guid>
		<description>So is there a solution?  Do we force ourselves into busy mode as an indicator to others?  I don&#039;t expect the new person to pick up on the visual cues right away, so I can&#039;t blame them for the way they feel.  I will say that I typically lock on to an object with my camera.  This prevents me from looking at others when they talk.  I can&#039;t image that would help, though.   I don&#039;t even acknowledge their existance.  :)</description>
		<content:encoded><![CDATA[<p>So is there a solution?  Do we force ourselves into busy mode as an indicator to others?  I don’t expect the new person to pick up on the visual cues right away, so I can’t blame them for the way they feel.  I will say that I typically lock on to an object with my camera.  This prevents me from looking at others when they talk.  I can’t image that would help, though.   I don’t even acknowledge their existance.  :)</p>
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		<title>By: Orlie Omegamu</title>
		<link>http://www.catherineomega.com/2006/09/emotional-cues-in-virtual-spaces/comment-page-1/#comment-114</link>
		<dc:creator>Orlie Omegamu</dc:creator>
		<pubDate>Mon, 18 Sep 2006 16:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.catherineomega.com/2006/15/emotional-cues-in-virtual-spaces#comment-114</guid>
		<description>That is funny, because the avatar turns to look at us so quickly, it should be fairly obvious that it is an automatic reaction.  Perhaps some users experience enough lag that it seems to be more of a thoughtful act, as though the other avatar saw our chat message, and then decided, hmmm, this person I want to ignore is talking to me, let me press a key that makes me look at them, so that they know I am ignoring them.  More likely , though, we are just used to responding emotionally to the body language, and some of us stop there, without thinking of the technical underpinnings of SL.</description>
		<content:encoded><![CDATA[<p>That is funny, because the avatar turns to look at us so quickly, it should be fairly obvious that it is an automatic reaction.  Perhaps some users experience enough lag that it seems to be more of a thoughtful act, as though the other avatar saw our chat message, and then decided, hmmm, this person I want to ignore is talking to me, let me press a key that makes me look at them, so that they know I am ignoring them.  More likely , though, we are just used to responding emotionally to the body language, and some of us stop there, without thinking of the technical underpinnings of SL.</p>
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