After a couple months of fighting to retrieve data from my ISP, arguing about whether or not I had the right to transfer the LSLwiki.com domain name — and finally buying a new one — followed by a couple days’ worth of messing about with MySQL, I’m pleased to say the LSL Wiki has returned, in editable, “current” form. Your old logins and passwords work.
Everything is the way it was at the moment the wiki went down. Nothing’s changed, we just wanted to get an editable wiki back up, but we have some fixes and addons to be rolled out over the next couple of weeks.
One catch though: this time, it’s at LSLwiki.net. I’ve put up redirects at the old site at LSLwiki.com, but it remains to be seen whether or not I’ll ever be able to recover that domain and put it to more useful… use.
This announcement comes right on the heels of Milo Linden’s “ohhh yeahhhh…” forum post:
Currently on the aditi beta grid.
llSetLinkTexture(integer link_pos, string texture, integer face)
Sets the texture of face for link_pos
llSetLinkPrimitiveParams(integer linknumber, list rules)
Set primitive parameters for linknumber based on rules.
Yes! It’s about time! (By which I mean, “thank you for the continued steady fulfillment of the userbase’s most desired wishes, Linden Lab.”) These are two of the biggest “missing functions” in LSL. With their addition, scripters can update all prims in an object with one script instead of a hundred or more.
Now, let’s get to work updating this thing!